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Nikles dabbling in Game Dev

Post Archives

January 2022

  • 30: GameMaker Studio new Collision Detection issues (2)

April 2020

  • 29: Even better (high speed) moving platforms (15)
  • 24: Better moving platforms (7)
  • 12: Moving Platforms – Horizontal and Vertical (6)

February 2020

  • 05: Moving Blocks – Platformer Engine Updates (3)

January 2020

  • 28: Platformer engine cleanup and fixes (8)
  • 12: Platformer engine updates (moving platforms) (7)

December 2019

  • 27: Jump through / one way platforms (2)
  • 23: How to code a platformer engine (6)

November 2019

  • 22: Top 3 GameMaker Udemy Courses (0)

November 2018

  • 12: Free GameMaker Platfomer Tutorial Soon (4)
  • 08: Blog update (0)

September 2018

  • 20: New tileset almost ready (0)
  • 01: Book Update – 2018-09-01 – It’s taking shape (4)

August 2018

  • 23: Dark Titan – Battle Over Fire (0)
  • 22: Updates as of 2018-08-22 – The Metroid-like project(s) (0)

March 2018

  • 01: Screen Tearing / Wavy Effect in GameMaker Studio 2 (using Surfaces) (0)

February 2018

  • 17: Guide to develop low resolution 2D platformers with smooth movement and pixel perfect collisions in GameMaker Studio 2 (with slopes) (2)

January 2018

  • 20: A little update (0)

November 2017

  • 24: What’s next (0)

October 2017

  • 29: Scaling up my game 4x without resizing a single sprite (GM:S 1.4) (2)
  • 29: Separation of Concerns in GameMaker Studio (0)

September 2017

  • 02: Touchpad three fingers tap as middle click and Drag and Drop on finger lift – no Delay – on Windows 10 (after creators update) (0)

August 2017

  • 09: Fuzeboy – Status Update – [9 AUG 2017] (0)
  • 08: Sprites with different images dimensions in GameMaker Studio 2 (2)
  • 01: Advanced Animation Control in GameMaker Studio 2 – Method 1 (0)

July 2017

  • 31: OpenGameArt and Patreon (0)
  • 19: Scale 2D pixel art games using surfaces to avoid pixel decimation in GameMaker Studio 2 (9)
  • 16: GameMaker Studio 2 Linux Configuration (0)

June 2017

  • 27: Fuzeboy is now being made in GameMaker Studio 2 (0)
  • 04: Fuzeboy – A new beginning (0)

May 2017

  • 02: Room Start Event Execution Order for Persistent Objects in GameMaker: Studio (1)

March 2017

  • 20: How I Scale Fuzeboy Resolution on Mobile and Desktop Devices (0)

January 2017

  • 17: Optimizing Collision Code (2)
  • 14: Basic Platformer Mechanics in GameMaker: Studio (0)
  • 09: Fuzeboy devlog – Fair death system (0)
  • 09: Fuzeboy full steam ahead! (0)

November 2016

  • 14: Devlog #1 – GameMaker: Studio new Project (0)

July 2016

  • 21: Metroidvania Metroid-like World Design (0)

June 2016

  • 09: Kren devlog #3 – basic metroidvania planning (0)

May 2016

  • 20: Choosing the right resolution for a 2D Platformer (3)
  • 16: Kren Devlog #2 – Officially looking for a (Pixel) Artist (0)
  • 10: Kren Devlog #1 – Upgrade System and Level Specific Items (0)
  • 10: Game title: KREN (0)
  • 06: How I positioned the tileset in my tech demo (0)
  • 06: My Game Development setup (0)
  • 06: Testing the platformer engine I’ve been working on (0)

April 2016

  • 22: Xubuntu 16.04 Xenial Xerus out now. RAM usage Minimal vs Desktop (0)

March 2016

  • 18: Ubuntu 10.04 Lucid – Issues with external monitor and Ati Radeon card (0)

December 2015

  • 01: How to rename your WordPress database tables prefix after the installation (0)

November 2015

  • 30: Convert your WordPress Database Charset and Collation to utf8 (0)
  • 24: Steps towards a readable, usable and fast blog (0)
  • 24: Google Cloud vs Amazon AWS – WordPress Performance (0)

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