Scaling up my game 4x without resizing a single sprite (GM:S 1.4)

This post is outdated This post strictly refers to GM:S 1.4 and not GameMaker Studio 2. I also do not recommend doing this upscaling; using surfaces, you might be able to keep very low resolution asset, while still being able to draw smooth movement with subpixel precision. For more info: Guide to develop low resolution…

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Separation of Concerns in GameMaker Studio

I recently got into the (bad) habit of using just one single controller object for my games. It manages everything from input to video. The logic behind this was that the less objects GameMaker has to manage, the less resources it will use. In principle that’s true. In reality, switching from 5-6 controllers down to…