Even better (high speed) moving platforms
High speed moving platforms present us with an issue. Let’s see how to fix them and obtain bulletproof movement and collisions.
This series covers the creation of a Platformer Engine in GameMaker Studio 2. It covers basic platformer mechanics as well as basic GameMaker workflows. The final project will be a small, playable platformer game.
High speed moving platforms present us with an issue. Let’s see how to fix them and obtain bulletproof movement and collisions.
This article is about better moving platforms in GameMaker which can carry multiple objects without lags and with pixel perfect collisions.
Here’s how to code vertical and horizontal moving platforms in GameMaker Studio 2.
In my previous post, we started coding the very basics of movement and collisions. There we understood the general idea that, since we’re making a low resolution game, we might …
In this article we’ll see how to implement jump through / one way platforms. If you remember from my previous article, we kept a separate object hierarchy for jump through …
In this series, we’ll see how to code a platformer engine in GameMaker Studio 2. It’s mainly for low resolution games but it can be tweaked to either simulate fluid, …