About Nikles

Hello, I'm Nikles. I'm a Game Developer currently working on two commercial titles with my dear friend @Darftey. Together we are Blocksword. This is my personal website; I blog about Game Development and GameMaker Studio.


I was born in 1984 but I wasn't born a game developer. In fact I never even thought about developing games until late 2015.

Before that time, I was a Python and Java developer and I have worked in finance and insurance - in data analysis and integration - with my last job being at the Italian Stock Exchange (Borsa, in Milan).

This is me when I look at the code I wrote just 2 weeks earlier.
Then, one night, Super Metroid!

It was December 2015 and I played Super Metroid for three super intensive days. It was love at first sight. I had never played that game before; after all these years I finally understood what I've been missing out on... and what I wanted to do: I wanted to make games. Just as awesome as Super Metroid!

I spent the whole 2016 learning an engine (GameMaker: Studio) and producing prototypes while studying the work of others. I dedicated a whole year solely to that! I followed every tutorial, watched every video, took a course, bought a couple of books and most importantly I made stuff.

In November 2016 I met Darftey and my life changed for the second time in less than a year. We immediately set out to develop on an idea he's been fiddling around for years: Fuzeboy. We fit perfectly; after a while, Blocksword was born.


Me and Darftey formed Blocksword in January 2017 to work on our own games; I work from Italy while he works from Ukraine.

We believe in simplicity. We use Telegram to chat, Google Drive to share files. I now work in GameMaker Studio 2.

Current Projects

Fuzeboy is the first project of Blocksword.

Based on Darftey's original concepts, it was originally born as a simple mobile game.

It has then grown quite a bit and we changed its scope. I'm now rewriting it from scratch in GameMaker Studio 2 as a PC only game.


I really can't tell you much about this RPG


GameMaker Book

I'm writing a book titled Advanced 2D Platformer Game Development in GameMaker Studio 2 - using GML (GameMaker Language).

The objective is to teach how to build a polished action platformer game like Super Metroid.

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