Scale 2D pixel art games using surfaces to avoid pixel decimation in GameMaker Studio 2

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Much has been written about resolution scaling in pixel art games. It usually comes down to this simplistic rule: always resize 2D games by integer values (2x, 3x, 4x, 5x, etc) so pixel art will always look correct.

I wrote that myself; to make a good looking low-res pixel art game on modern monitors, you should stick with a 384×216 resolution and scale it up 5 times to get a perfect 1920×1080 (1080p) game.

That’s still true-ish. But the problem I was trying to address wasn’t pixel distortion. It was pixel decimation. Let’s see how to solve it using any resolution you want to use.

Read moreScale 2D pixel art games using surfaces to avoid pixel decimation in GameMaker Studio 2

GameMaker Studio 2 Linux Configuration

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This article will guide you through the setup of a Xubuntu 16.04 LTS Virtual Machine to test, compile and run your GameMaker Studio 2 projects on Linux.

I’m choosing Xubuntu instead of Ubuntu simply because Xubuntu is less resource hungry (and my notebook is 5 years old I got a new notebook btw). The resulting package will run just fine on Ubuntu machines as well.

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