OpenGameArt and Patreon

Today I made my first contribution to the opengameart.org website. It’s a simple edit of Michele “Buch” Bucelli’s sci-fi interior tileset. I adapted it to be used in GameMaker Studio 2 with the 47-tiles autotile feature (I needed it for a personal project of mine). I’ve also opened a Patreon page. You can directly support my…

Scale 2D pixel art games using surfaces to avoid pixel decimation in GameMaker Studio 2

Scale 2D pixel art games using surfaces to avoid pixel decimation in GameMaker Studio 2

Much has been written about resolution scaling in pixel art games. It usually comes down to this simplistic rule: always resize 2D games by integer values (2x, 3x, 4x, 5x, etc) so pixel art will always look correct. I wrote that myself; to make a good looking low-res pixel art game on modern monitors, you should…