Platformer engine cleanup and fixes
In my previous post, we started coding the very basics of movement and collisions. There we understood the general idea that, since we’re making a low resolution game, we might …
In my previous post, we started coding the very basics of movement and collisions. There we understood the general idea that, since we’re making a low resolution game, we might …
I haven’t received much feedback on the previous platformer engine articles (part I and part II) but I kept working on some features anyway. So far I implemented slopes, one …