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Nikles dabbling in Game Dev

Month: January 2020

Platformer engine cleanup and fixes
GameMaker Tutorials

Platformer engine cleanup and fixes

ByNikles January 28, 2020April 29, 2020

In my previous post, we started coding the very basics of movement and collisions. There we understood the general idea that, since we’re making a low resolution game, we might as well check for collisions at each pixel. Let’s create some variables so we can safely delete magic numbers from code (it’s a good idea…

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Platformer engine updates (moving platforms)
General Updates

Platformer engine updates (moving platforms)

ByNikles January 12, 2020January 12, 2020

I haven’t received much feedback on the previous platformer engine articles (part I and part II) but I kept working on some features anyway. So far I implemented slopes, one way platforms and now moving platforms (that move on slopes as well). Moving platforms can carry more than one object and I’ll probably keep adding…

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I’m Nikles, a professional software engineer. In this blog, I document my experiments with GameMaker, Godot, PyGame and more…

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