In this post I’ll try to write down the thinking process I made when I chose to develop Kren at a 384×216 sceen resolution.
Month: May 2016
Kren Devlog #2 – Officially looking for a (Pixel) Artist
Today I started posting around forums. I’m looking for an artist. I have no artistic skills whatsoever; I cannot draw tilesets, sprites, animations… let alone concept art.
Read moreKren Devlog #2 – Officially looking for a (Pixel) Artist
Kren Devlog #1 – Upgrade System and Level Specific Items
This post is outdatedThe following (quite naive) ideas and methods have now been replaced. This post was written when I was just starting out with game development (I was learning …
Read moreKren Devlog #1 – Upgrade System and Level Specific Items
How I positioned the tileset in my tech demo
In the earlier tech demo, I had positioned a truckload of similar tilesets. Those bluish/greyish square blocks are not hand picked. I did not make that work in the level …
My Game Development setup
Not relevant anymoreThings changed quite a bit and thought I’m still using the same notebook, I’m now a happy Windows 10 user running GameMaker Studio 2. I use Linux only …
Testing the platformer engine I’ve been working on
I’ll write a longer post soon. You can watch the video on youtube with some audio effects as well. I’m still early into the planning stages of the game. I …