Sprites with different images dimensions in GameMaker Studio 2

When you try to import multiple images into a single sprite in GameMaker Studio 2, you could end up with unexpected results. Specifically, if the images have different sizes (width and height), the sprite size will be equal to that of the largest image, but all the other images will be imported stretched to fill the canvas (effectively ruining the sprite).

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Advanced Animation Control in GameMaker Studio 2 – Method 1

Let’s say that you have a sprite with a complex animation (i.e. variable frame rate). As you can see from the following image, each frame will play at a specific time (I use a simple Photoshop script to export the frames, I’ll write an article about it later).

This is the folder’s content, exported from Photoshop. File naming scheme is important.

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