January 2022
April 2020
- 29: Even better (high speed) moving platforms (15)
- 24: Better moving platforms (7)
- 12: Moving Platforms – Horizontal and Vertical (6)
February 2020
January 2020
December 2019
- 27: Jump through / one way platforms (2)
- 23: How to code a platformer engine (6)
November 2019
- 22: Top 3 GameMaker Udemy Courses (0)
November 2018
- 12: Free GameMaker Platfomer Tutorial Soon (4)
- 08: Blog update (0)
September 2018
August 2018
March 2018
February 2018
January 2018
- 20: A little update (0)
November 2017
- 24: What’s next (0)
October 2017
- 29: Scaling up my game 4x without resizing a single sprite (GM:S 1.4) (2)
- 29: Separation of Concerns in GameMaker Studio (0)
September 2017
August 2017
- 09: Fuzeboy – Status Update – [9 AUG 2017] (0)
- 08: Sprites with different images dimensions in GameMaker Studio 2 (2)
- 01: Advanced Animation Control in GameMaker Studio 2 – Method 1 (0)
July 2017
- 31: OpenGameArt and Patreon (0)
- 19: Scale 2D pixel art games using surfaces to avoid pixel decimation in GameMaker Studio 2 (9)
- 16: GameMaker Studio 2 Linux Configuration (0)
June 2017
May 2017
March 2017
January 2017
- 17: Optimizing Collision Code (2)
- 14: Basic Platformer Mechanics in GameMaker: Studio (1)
- 09: Fuzeboy devlog – Fair death system (1)
- 09: Fuzeboy full steam ahead! (0)
November 2016
July 2016
June 2016
May 2016
- 20: Choosing the right resolution for a 2D Platformer (3)
- 16: Kren Devlog #2 – Officially looking for a (Pixel) Artist (0)
- 10: Kren Devlog #1 – Upgrade System and Level Specific Items (0)
- 10: Game title: KREN (0)
- 06: How I positioned the tileset in my tech demo (0)
- 06: My Game Development setup (0)
- 06: Testing the platformer engine I’ve been working on (0)