Advanced Animation Control in GameMaker Studio 2 – Method 1

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Let’s say that you have a sprite with a complex animation (i.e. variable frame rate). As you can see from the following image, each frame will play at a specific time (I use a simple Photoshop script to export the frames, I’ll write an article about it later).

This is the folder’s content, exported from Photoshop. File naming scheme is important.

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Choosing the right resolution for a 2D Platformer

Content's very old; It might be outdated or no longer valid.

In this post I’ll try to write down the thinking process I made when I chose to develop Kren at a 384×216 sceen resolution.

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