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Sprites with different images dimensions in GameMaker Studio 2
When you try to import multiple images into a single sprite in GameMaker Studio 2, you could end up with unexpected results. Specifically, if the images have different sizes (width and height), the sprite size will be equal to that of the largest image, but all the other images will be imported stretched to fill…
How I positioned the tileset in my tech demo
In the earlier tech demo, I had positioned a truckload of similar tilesets. Those bluish/greyish square blocks are not hand picked. I did not make that work in the level editor. I got inspired by the Smart Tile Objects tutorial by HeartBeast. I simply downloaded the Square Blocks Textures from OpenGameArt.org, cut and pasted a bit in…
New tileset almost ready
I posted a preview of the new tileset on my ko-fi page. Soon I’ll have a working “mini-world” with all the environments ready to show. The tileset will undergo further revisions but the overall feeling is there. Right now we’re working on doors, enemies and powerups.
Metroidvania Metroid-like World Design
The Metroidvania Metroid-like game genre, from a development perspective, is quite complex to master. World and level design, for examples, are core elements of the game along with player abilities and game physics. You cannot plan one without the other. This is because player abilities, powerups and game physics, are the very elements that allow the Player…
My Game Development setup
Not relevant anymoreThings changed quite a bit and thought I’m still using the same notebook, I’m now a happy Windows 10 user running GameMaker Studio 2. I use Linux only when compiling via VirtualBox. I’ll keep this short and sweet. Whenever I tell people that I have a notebook, they usually reply with something like…
Screen Tearing / Wavy Effect in GameMaker Studio 2 (using Surfaces)
After playing Environmental Station Alpha, I decided I wanted to implement the screen tearing effect Hempuli is using in his game. I didn’t know how he achieved it so I had to start from scratch and think about different approaches. Knowing nothing about shaders, I was left with surfaces. I jotted down some code and…