Similar Posts
How I Scale Fuzeboy Resolution on Mobile and Desktop Devices
Fuzeboy’s still in development so it’s only natural that sometimes I take time to rewrite stuff, to fix things, to experiment and so on. We try, we break, we fix, we extend, we change. We evolve. One issue we faced from the start, is the game resolution. What we knew was that we wanted pixel…
Testing the platformer engine I’ve been working on
I’ll write a longer post soon. You can watch the video on youtube with some audio effects as well. I’m still early into the planning stages of the game. I just needed a platformer engine I can work with to build the game. It’s going to be a Metroidvania type of game. More on that…
Kren Devlog #1 – Upgrade System and Level Specific Items
This post is outdatedThe following (quite naive) ideas and methods have now been replaced. This post was written when I was just starting out with game development (I was learning GameMaker Studio). Player now has data (like energy, starting_x and starting_y positions, starting direction and so on) and a nice inventory of permanent upgrades. I’ve…
Kren devlog #3 – basic metroidvania planning
A well developed metroidvania game should start with a solid planning phase. One of the first things to figure out is the character movement. I’m not talking about physical variables such as speed, friction and acceleration. I’m talking about figuring out what are the movements we want the Player to be able to execute during the…
Fuzeboy devlog – Fair death system
Don’t you hate it when, during a death animation/sequence, your character accidentally touches a powerup or a health pack… and then it dies anyway?! This is what we wanted to avoid in Fuzeboy: unfairness. If you catch a heart during the final knockback, you will have another shot at it.

Sprites with different images dimensions in GameMaker Studio 2
When you try to import multiple images into a single sprite in GameMaker Studio 2, you could end up with unexpected results. Specifically, if the images have different sizes (width and height), the sprite size will be equal to that of the largest image, but all the other images will be imported stretched to fill…