Similar Posts
Fuzeboy is now being made in GameMaker Studio 2
ByNiklesYet another official announcement: Fuzeboy is now being rewritten in GameMaker Studio 2. After getting familiar with the new UI and the new GML functionalities, I’ve realized it made little to no sense at all to keep using GM:S 1.x. I’m already rewriting Fuzeboy from scratch so I might just use the new, improved IDE….
Choosing the right resolution for a 2D Platformer
ByNiklesIn this post I’ll try to write down the thinking process I made when I chose to develop Kren at a 384×216 sceen resolution.
How I positioned the tileset in my tech demo
ByNiklesIn the earlier tech demo, I had positioned a truckload of similar tilesets. Those bluish/greyish square blocks are not hand picked. I did not make that work in the level editor. I got inspired by the Smart Tile Objects tutorial by HeartBeast. I simply downloaded the Square Blocks Textures from OpenGameArt.org, cut and pasted a bit in…
New tileset almost ready
ByNiklesI posted a preview of the new tileset on my ko-fi page. Soon I’ll have a working “mini-world” with all the environments ready to show. The tileset will undergo further revisions but the overall feeling is there. Right now we’re working on doors, enemies and powerups.
Testing the platformer engine I’ve been working on
ByNiklesI’ll write a longer post soon. You can watch the video on youtube with some audio effects as well. I’m still early into the planning stages of the game. I just needed a platformer engine I can work with to build the game. It’s going to be a Metroidvania type of game. More on that…
How I Scale Fuzeboy Resolution on Mobile and Desktop Devices
ByNiklesFuzeboy’s still in development so it’s only natural that sometimes I take time to rewrite stuff, to fix things, to experiment and so on. We try, we break, we fix, we extend, we change. We evolve. One issue we faced from the start, is the game resolution. What we knew was that we wanted pixel…
