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Choosing the right resolution for a 2D Platformer
ByNiklesIn this post I’ll try to write down the thinking process I made when I chose to develop Kren at a 384×216 sceen resolution.
Fuzeboy – Status Update – [9 AUG 2017]
ByNiklesAs some of you might know, Fuzeboy’s project scope changed considerably during its development. There’s been an overhaul of features, specifications, goals and deadlines. Originally thought to be a quick mobile only game, we then shifted our vision a bit to make it playable on desktops as well; now we decided to abandon the mobile…
Book Update – 2018-09-01 – It’s taking shape
ByNiklesSo I found an artist willing to collaborate with me on my GameMaker Studio 2 book. Thank God I can work with him once again! He’s the most talented Pixel Artist around. He knows about game development and the whole process and he can draw pretty much everything you throw at him. I bet you…
How I positioned the tileset in my tech demo
ByNiklesIn the earlier tech demo, I had positioned a truckload of similar tilesets. Those bluish/greyish square blocks are not hand picked. I did not make that work in the level editor. I got inspired by the Smart Tile Objects tutorial by HeartBeast. I simply downloaded the Square Blocks Textures from OpenGameArt.org, cut and pasted a bit in…
Devlog #1 – GameMaker: Studio new Project
ByNiklesThis entry marks the first entry of a new Devlog Series. I’m currently working on a couple of GameMaker projects and I thought it might be useful to document my development process. I’ve been inspired to do so by reading the Loadworld Devlog PT. 2 by @ZackBellGames
Testing the platformer engine I’ve been working on
ByNiklesI’ll write a longer post soon. You can watch the video on youtube with some audio effects as well. I’m still early into the planning stages of the game. I just needed a platformer engine I can work with to build the game. It’s going to be a Metroidvania type of game. More on that…
