Similar Posts
Advanced Animation Control in GameMaker Studio 2 – Method 1
Let’s say that you have a sprite with a complex animation (i.e. variable frame rate). As you can see from the following image, each frame will play at a specific time (I use a simple Photoshop script to export the frames, I’ll write an article about it later).
Testing the platformer engine I’ve been working on
I’ll write a longer post soon. You can watch the video on youtube with some audio effects as well. I’m still early into the planning stages of the game. I just needed a platformer engine I can work with to build the game. It’s going to be a Metroidvania type of game. More on that…
Kren Devlog #2 – Officially looking for a (Pixel) Artist
Today I started posting around forums. I’m looking for an artist. I have no artistic skills whatsoever; I cannot draw tilesets, sprites, animations… let alone concept art.
Fuzeboy devlog – Fair death system
Don’t you hate it when, during a death animation/sequence, your character accidentally touches a powerup or a health pack… and then it dies anyway?! This is what we wanted to avoid in Fuzeboy: unfairness. If you catch a heart during the final knockback, you will have another shot at it.
Screen Tearing / Wavy Effect in GameMaker Studio 2 (using Surfaces)
After playing Environmental Station Alpha, I decided I wanted to implement the screen tearing effect Hempuli is using in his game. I didn’t know how he achieved it so I had to start from scratch and think about different approaches. Knowing nothing about shaders, I was left with surfaces. I jotted down some code and…
Dark Titan – Battle Over Fire
So, in response to this hilarious tweet by Burrito Tim, I’m officially naming my 2D Sci-Fi Action Adventure Platformer, Dark Titan – Battle Over Fire! Indies, not sure what to call your next game? Pick any of the red tiles: pic.twitter.com/KcMMWnTk1G — Burrito Tim (@Burrito_Tim) 22 August 2018 Here it is in all its glory. Well……