Guide to develop low resolution 2D platformers with smooth movement and pixel perfect collisions in GameMaker Studio 2 (with slopes)

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This guide explores the ins and outs of making low resolution 2D Platformers with both pixel perfect, precise collisions (with slopes) and sub-pixel, smooth sprite movements. Turns out you CAN have smooth low res graphics.

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How I Scale Fuzeboy Resolution on Mobile and Desktop Devices

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Fuzeboy’s still in development so it’s only natural that sometimes I take time to rewrite stuff, to fix things, to experiment and so on. We try, we break, we fix, we extend, we change. We evolve.
A scene from Fuzeboy. There’s only one way to view pixel art… and that is with pixel perfect scaling.
One issue we faced from the start, is the game resolution. What we knew was that we wanted pixel perfect scaling no matter what. Remember that this game will be both for mobile and desktop. Here’s my solution as of today.

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Choosing the right resolution for a 2D Platformer

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In this post I’ll try to write down the thinking process I made when I chose to develop Kren at a 384×216 sceen resolution.

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