Guide to develop low resolution 2D platformers with smooth movement and pixel perfect collisions in GameMaker Studio 2 (with slopes)

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This guide explores the ins and outs of making low resolution 2D Platformers with both pixel perfect, precise collisions (with slopes) and sub-pixel, smooth sprite movements. Turns out you CAN have smooth low res graphics.

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Choosing the right resolution for a 2D Platformer

Content's very old; It might be outdated or no longer valid.

In this post I’ll try to write down the thinking process I made when I chose to develop Kren at a 384×216 sceen resolution.

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