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Nikles dabbling in Game Dev

Month: January 2017

GameMaker Tutorials

Optimizing Collision Code

ByNikles January 17, 2017August 10, 2017

As I said in a previous post about my platformer engine (the one I’m working on for Fuzeboy), I’m using Zack Bell‘s code as a base. Recently I started to look into ways to optimize such code without losing the functionality (slopes are a big feature of that simple collision/movement code). And as someone once told…

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GameMaker Tutorials

Basic Platformer Mechanics in GameMaker: Studio

ByNikles January 14, 2017August 10, 2017

I’m fond of platformers. It’s only natural that I spent the past year studying and refining platformer engines for GameMaker: Studio. Here’s what I actually use for my engine.

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Fuzeboy | Game Design | My Projects

Fuzeboy devlog – Fair death system

ByNikles January 9, 2017January 9, 2017

Don’t you hate it when, during a death animation/sequence, your character accidentally touches a powerup or a health pack… and then it dies anyway?! This is what we wanted to avoid in Fuzeboy: unfairness. If you catch a heart during the final knockback, you will have another shot at it.

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Fuzeboy | My Projects

Fuzeboy full steam ahead!

ByNikles January 9, 2017

In November 2016 I met Denis (@darftey). He’s a pixel artist. One of the best I’ve ever met, actually. We teamed up to develop Fuzeboy. It shouldn’t come as a surprise that since then, the development of KREN has been put on hold indefinitely. We’re pushing hard on this mobile platformer game. There is still…

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I’m Nikles, a professional software engineer. In this blog, I document my experiments with GameMaker, Godot, PyGame and more…

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