Similar Posts
Fuzeboy devlog – Fair death system
ByNiklesDon’t you hate it when, during a death animation/sequence, your character accidentally touches a powerup or a health pack… and then it dies anyway?! This is what we wanted to avoid in Fuzeboy: unfairness. If you catch a heart during the final knockback, you will have another shot at it.
Sprites with different images dimensions in GameMaker Studio 2
ByNiklesWhen you try to import multiple images into a single sprite in GameMaker Studio 2, you could end up with unexpected results. Specifically, if the images have different sizes (width and height), the sprite size will be equal to that of the largest image, but all the other images will be imported stretched to fill…
Advanced Animation Control in GameMaker Studio 2 – Method 1
ByNiklesLet’s say that you have a sprite with a complex animation (i.e. variable frame rate). As you can see from the following image, each frame will play at a specific time (I use a simple Photoshop script to export the frames, I’ll write an article about it later).
Fuzeboy – Status Update – [9 AUG 2017]
ByNiklesAs some of you might know, Fuzeboy’s project scope changed considerably during its development. There’s been an overhaul of features, specifications, goals and deadlines. Originally thought to be a quick mobile only game, we then shifted our vision a bit to make it playable on desktops as well; now we decided to abandon the mobile…
Book Update – 2018-09-01 – It’s taking shape
ByNiklesSo I found an artist willing to collaborate with me on my GameMaker Studio 2 book. Thank God I can work with him once again! He’s the most talented Pixel Artist around. He knows about game development and the whole process and he can draw pretty much everything you throw at him. I bet you…
How I Scale Fuzeboy Resolution on Mobile and Desktop Devices
ByNiklesFuzeboy’s still in development so it’s only natural that sometimes I take time to rewrite stuff, to fix things, to experiment and so on. We try, we break, we fix, we extend, we change. We evolve. One issue we faced from the start, is the game resolution. What we knew was that we wanted pixel…
