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Devlog #1 – GameMaker: Studio new Project
This entry marks the first entry of a new Devlog Series. I’m currently working on a couple of GameMaker projects and I thought it might be useful to document my development process. I’ve been inspired to do so by reading the Loadworld Devlog PT. 2 by @ZackBellGames
How I positioned the tileset in my tech demo
In the earlier tech demo, I had positioned a truckload of similar tilesets. Those bluish/greyish square blocks are not hand picked. I did not make that work in the level editor. I got inspired by the Smart Tile Objects tutorial by HeartBeast. I simply downloaded the Square Blocks Textures from OpenGameArt.org, cut and pasted a bit in…
Dark Titan – Battle Over Fire
So, in response to this hilarious tweet by Burrito Tim, I’m officially naming my 2D Sci-Fi Action Adventure Platformer, Dark Titan – Battle Over Fire! Indies, not sure what to call your next game? Pick any of the red tiles: pic.twitter.com/KcMMWnTk1G — Burrito Tim (@Burrito_Tim) 22 August 2018 Here it is in all its glory. Well……
How I Scale Fuzeboy Resolution on Mobile and Desktop Devices
Fuzeboy’s still in development so it’s only natural that sometimes I take time to rewrite stuff, to fix things, to experiment and so on. We try, we break, we fix, we extend, we change. We evolve. One issue we faced from the start, is the game resolution. What we knew was that we wanted pixel…
Kren Devlog #1 – Upgrade System and Level Specific Items
This post is outdatedThe following (quite naive) ideas and methods have now been replaced. This post was written when I was just starting out with game development (I was learning GameMaker Studio). Player now has data (like energy, starting_x and starting_y positions, starting direction and so on) and a nice inventory of permanent upgrades. I’ve…
Advanced Animation Control in GameMaker Studio 2 – Method 1
Let’s say that you have a sprite with a complex animation (i.e. variable frame rate). As you can see from the following image, each frame will play at a specific time (I use a simple Photoshop script to export the frames, I’ll write an article about it later).