Similar Posts
Fuzeboy is now being made in GameMaker Studio 2
Yet another official announcement: Fuzeboy is now being rewritten in GameMaker Studio 2. After getting familiar with the new UI and the new GML functionalities, I’ve realized it made little to no sense at all to keep using GM:S 1.x. I’m already rewriting Fuzeboy from scratch so I might just use the new, improved IDE….
Fuzeboy – Status Update – [9 AUG 2017]
As some of you might know, Fuzeboy’s project scope changed considerably during its development. There’s been an overhaul of features, specifications, goals and deadlines. Originally thought to be a quick mobile only game, we then shifted our vision a bit to make it playable on desktops as well; now we decided to abandon the mobile…
Testing the platformer engine I’ve been working on
I’ll write a longer post soon. You can watch the video on youtube with some audio effects as well. I’m still early into the planning stages of the game. I just needed a platformer engine I can work with to build the game. It’s going to be a Metroidvania type of game. More on that…
My Game Development setup
Not relevant anymoreThings changed quite a bit and thought I’m still using the same notebook, I’m now a happy Windows 10 user running GameMaker Studio 2. I use Linux only when compiling via VirtualBox. I’ll keep this short and sweet. Whenever I tell people that I have a notebook, they usually reply with something like…
Advanced Animation Control in GameMaker Studio 2 – Method 1
Let’s say that you have a sprite with a complex animation (i.e. variable frame rate). As you can see from the following image, each frame will play at a specific time (I use a simple Photoshop script to export the frames, I’ll write an article about it later).
Kren Devlog #1 – Upgrade System and Level Specific Items
This post is outdatedThe following (quite naive) ideas and methods have now been replaced. This post was written when I was just starting out with game development (I was learning GameMaker Studio). Player now has data (like energy, starting_x and starting_y positions, starting direction and so on) and a nice inventory of permanent upgrades. I’ve…