Platformer Development
in GameMaker Studio 2
using GML (GAMEMAKER LANGUAGE)
This IS going to happen
August 2018 – I recently started writing again. I’m working both on the book and the source project.
- Metroid-like world design
- Player upgrades and abilities
- Intro, cutscenes, dialogue systems
- Saving and Loading
- Finite State Machines
- Advanced Animation Control
- Custom Control Mapping and Multiple Inputs
- Event Trigger System
- Map system
I am currently writing this book (and eBook) and I’m trying to be as thorough as possible while keeping a clear and concise language.
The book comes with complete source code of the project along with reusable and modifiable assets. You’re free to use it all in your commercial projects as well.
You can support this project by leaving comments and letting me know that you care. Or you can buy me a coffee.
Follow me on twitter and on youtube; it boosts my morale and helps me get motivated. Thank you!
Brand new graphics!
I’m collaborating with a dear friend pixel artist (nudge nudge, wink wink) to bring you the most beautiful open world action adventure project!
You’ll be able to reuse (and modify) the project’s source AND the assets even for commercial purposes!