Platformer Development in GameMaker Studio 2

Platformer Development
in GameMaker Studio 2

using GML (GAMEMAKER LANGUAGE)

Fancy 3D rendering of my eBook
  • Metroid-like world design
  • Player upgrades and abilities
  • Intro, cutscenes, dialogue systems
  • Saving and Loading
  • Finite State Machines
  • Advanced Animation Control
  • Custom Control Mapping and Multiple Inputs
  • Event Trigger System
  • Map system

I am currently writing this book (and eBook) and I’m trying to be as thorough as possible while keeping a clear and concise language.

The book comes with complete source code of the project along with reusable and modifiable assets. You’re free to use it all in your commercial projects as well.

You can support this project by leaving comments and letting me know that you care. Or you can buy me a coffee.

Follow me on twitter and on youtube; it boosts my morale and helps me get motivated. Thank you!

This is the old graphics!

1 thought on “Platformer Development in GameMaker Studio 2”

  1. This sounds excellent and I look forward to following updates on this. If you need any additional help with pixel graphics etc., I’m happy to contribute also.

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