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Choosing the right resolution for a 2D Platformer
In this post I’ll try to write down the thinking process I made when I chose to develop Kren at a 384×216 sceen resolution.
Book Update – 2018-09-01 – It’s taking shape
So I found an artist willing to collaborate with me on my GameMaker Studio 2 book. Thank God I can work with him once again! He’s the most talented Pixel Artist around. He knows about game development and the whole process and he can draw pretty much everything you throw at him. I bet you…
How I positioned the tileset in my tech demo
In the earlier tech demo, I had positioned a truckload of similar tilesets. Those bluish/greyish square blocks are not hand picked. I did not make that work in the level editor. I got inspired by the Smart Tile Objects tutorial by HeartBeast. I simply downloaded the Square Blocks Textures from OpenGameArt.org, cut and pasted a bit in…
Sprites with different images dimensions in GameMaker Studio 2
When you try to import multiple images into a single sprite in GameMaker Studio 2, you could end up with unexpected results. Specifically, if the images have different sizes (width and height), the sprite size will be equal to that of the largest image, but all the other images will be imported stretched to fill…
My Game Development setup
Not relevant anymoreThings changed quite a bit and thought I’m still using the same notebook, I’m now a happy Windows 10 user running GameMaker Studio 2. I use Linux only when compiling via VirtualBox. I’ll keep this short and sweet. Whenever I tell people that I have a notebook, they usually reply with something like…
Fuzeboy – A new beginning
Me and Darftey have been developing Fuzeboy for five months now. We met in late Novemeber 2016, experimented a bit with prototypes and then started serious development in January 2017. It all started as a small mobile game (you can see the touch controls in the image above) but soon it was clear Fuzeboy was no small game…