Hello, I’m Nikles. I’m a HobbyistGame Developer currently working on his very own games.
From 2016 to 2017 I collaborated with@Darftey. We developed early versions of Fuzeboy and other games until I got a full-time job and had to shift my focus away from full-time game dev.
Don’t worry though, I still blog about Game Development and GameMaker Studio.
I was born in 1984 but I wasn’t born a game developer. In fact I never even thought about developing games until late 2015.
Before that time, I was a Python and Java developer and I had worked in finance and insurance – in data analysis and integration – with my last job being at the Italian Stock Exchange (Borsa, in Milan).
How did I get into game development then?
It was December 2015 when I first played Super Metroid. It was love at first sight. I had never played that game before; after all these years I finally understood what I’ve been missing out. Also now I wanted to make games like that; just as awesome as Super Metroid!
Turns out Super Metroid is a masterpiece of Game Design and I probably set the bar a little too high for my own goals. Anyway the ball was rolling…
I left my job and spent the whole 2016 learning GameMaker: Studio, producing prototypes while studying the work of others. I dedicated a whole year, full-time, solely to that! I followed every tutorial, watched every video, took a course, bought a couple of books and most importantly I made stuff.
In November 2016 I met Darftey. We immediately set out to develop our own game: Fuzeboy. We thought it would last forever and we created the Blocksword team.
Me and Darftey formed Blocksword in January 2017 to work on our own games; I worked from Italy while he worked from Ukraine.
It was nice until it lasted. But making games full time requires funding;Having left my job to develop games full time for two years with no income, I realized this was not the sustainable way of doing it.
I finally got a full-time job in late 2017, effectively putting game dev on hiatus.
Fuzeboy has been the first project of Blocksword.
Originally born as a simple mobile game, it evolved quite a lot to become a full-fledged PC platformer game.
Lately I’ve been rewriting it (on and off) from scratch in GameMaker Studio 2 as a PC only game.
I planned on writing a book titled Advanced 2D Platformer Game Development in GameMaker Studio 2 – using GML (GameMaker Language).
The objective was to teach how to build a polished action platformer game like Super Metroid.
I never got to finish it but the idea is still very alive.